GUIDE TO CASTING GIANT SPELLS
Level 1
PRINCIPLES OF GIANT MAGIC
1. All spells are in the language of fairies since Giants use fairy magic. The fairy language is known as Tish. You will need a Tish dictionary to make your own spells and you will need the chart at the bottom of this page to give you the first word of any spell (it always comes from the more ancient fairy language of Ifairavish).
2. All spells are either opening or closing spells (no other fairy magic works for giants so giants have limited magical abilities)
3. Every spell works from broad to specific
4. Basic Spells contain 4 elements: 1. Standard Incantation 2. Secondary Incantation 3. Pointer 4. Trace Pattern
5. Magic must never be used to physically injure another living creature (fairies won’t cast a spell to strike you down, but they love setting traps in the forest. They reason that if you fall into one of their spells, it’s your own fault.) This is where their reputation for being tricky comes in. Fairies never give a straight answer. Giants take an oath to swear that they won’t even be tricky about the “Don’t harm another creature” rule
6. When making a spell, you don’t have to describe the action that you want to have happen because all spells are either opening or closing. This means that you just have to select the proper standard incantation and trace pattern and the rest of the spell consists of words that define the object of the spell
thoughtful, write clearly and consider adding a visual to elaborate or add engagement. Check what you’ve written to make sure that it’s easy to understand for all visitors.
RULES OF STANDARD INCANTATIONS
Opening Spell Standard Incantations
First word comes from an ancient fairy language called Ifairavish . Ifairavish is only now used for magic. To get the word that you need for a standard incantation, see the chart at the bottom of this page.
The standard incantation always contains four syllables and each syllable must be sung on a specific note
1st Syllable = root note of scale
2nd Syllable = third note of scale
3rd Syllable = fifth note of scale
4rh Note = 8th note of scale (octave)
Trace pattern glows yellow
Closing Spell Standard Incantations
First word comes from an ancient fairy language called Ifairavish. Ifairavish is only now used for magic To get the word that you need for a standard incantation, see the chart at the bottom of this page.
The standard incantation always contains four syllables and each syllable must be sung on a specific note
1st Syllable = 8th note of scale
2nd Syllable = fifth note of scale
3rd Syllable = third note of scale
4rh Note = root note of scale
Trace pattern glows red
RULES OF SECONDARY INCANTATIONS
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This is when you name the object of the spell
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Word must be a noun
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All words of secondary incantations are sung on second note of scale (same scale as standard incantation)
POINTERS
This is one or more describing words that direct the spell to a specific location on an object or determine the strength of spell
Words come from language currently spoken by fairies, called Tish.
Complex Spells contain many pointers.
The order of pointers is very important:
Strength pointers always go last
order goes from broad to specific
GIANT SPELLS
Spell to open a strong lock a door
Words to sing: Shamarasay dar laloom
How the Spell Works: Standard Incantation +Secondary Incantation + Pointer
Shamarasay = Standard Incantation - same for all wooden objects
Dar = Secondary Incantation - Fairy word for door
Laloom = Pointer – Fairy word for “more” to strengthen the spell
Spell to save someone who has stopped breathing due to drowning or chocking
Words to Sing: Wivaraway mineer sepharn laloom
Translation of Words to Sing: Living Creature + Human + airway + strong
Standard Incantation, Secondary Incantation, and 2 pointers
Spell to keep someone breathing when they can't do so on their own (like life support system)
Words to Sing: Serphinisay farsa farsa luvinina mithor hathor ha laloom
Translation of Words to Sing: Air + Breath + lungs + inhale + exhale + repeat + strong
Standard Incantation, Secondary Incantation, and 4 pointers
GIANT MAGIC CHART
Use this chart to make your own spells
Characteristics of All Opening Spells
Opening spells glow yellow. Their standard incantations have 4 syllables and end in “ay.”
Characteristics of All Closing Spells
Closing spells glow red. Their standard incantations have 4 syllables and end in “ra.”
HOW TO CAST A SPELL ON WOOD
Trace Pattern = triangle
Scale = A major
Opening Spell Standard Incantation = "Shamarasay"
Closing Spell Standard Incantation = "Safermaterra"
HOW TO CAST A SPELL ON ROCK AND METAL
Trace Pattern = horizontal zig zag
Scale = B major
Opening Spell Standard Incantation = "Fariramay"
Closing Spell Standard Incantation = "Ferrinzirra"
HOW TO CAST A SPELL ON A PLANT
Trace Pattern = Half circle with arc on top like a rainbow shape
Scale = F minor
Opening Spell Standard Incantation = "Harimahay"
Closing Spell Standard Incantation = "Hedvenhara"
HOW TO CAST A SPELL ON A LIVING CREATURE
Trace Pattern = Full Circle
Scale = F major
Opening Spell Standard Incantation = "Wivaraway "
Closing Spell Standard Incantation = "Weborrinra"
HOW TO CAST A SPELL ON AIR
Trace Pattern = straight line
Scale = G major
Opening Spell Standard Incantation = "Sephinisay"
Closing Spell Standard Incantation = "Sephranira"
HOW TO CAST A SPELL ON WATER
Trace Pattern = 3 wavy lines, one top of another
Scale = D major
Opening Spell Standard Incantation = "Riveerinray"
Closing Spell Standard Incantation = "Renforcera"
HOW TO CAST A SPELL ON FIRE
Trace Pattern = V shape
Scale = E major
Opening Spell Standard Incantation = "Merzenamay"
Closing Spell Standard Incantation = "Meraminmara"
HOW TO CAST A SPELL ON EARTH
Trace Pattern = Circle inside circle
Scale = C major
Opening Spell Standard Incantation = "Farmalafay"
Closing Spell Standard Incantation = "Ferrmatierra"