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SHOPS ON NINTH STREET

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MAGICAL CLOTHING STORE

Hooded cloak that is enchanted to change into a parachute.    Good for one use. - 30 gold coins

 

Vest that is enchanted to change into a parachute.    Good for one use. - 30 gold coins

 

Short leather boots that are enchanted to sprout wings that allow you to fly up to 20 feet high for 10 minutes.  Good for one use. - 30 gold coins

 

Hat that is enchanted to create a magic bubble around your head that allows you to breathe under water for 15 minutes.  If a living thing, such as a fish, comes within 10 feet of you, the bubble may break while you are under water.  Good for one use. - 30 gold coins

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Hat that is enchanted to allow you to pull up to 12 apples out of it whenever you want.  Good for 12 uses. -35 gold coins

 

 

 

 

 

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PROPHECY WEAPONS

Enchanted Long bow arrow – this arrow has a limited ability to tell the future – unlimited use – 100 gold coins

 

Enchanted long sword – this sword has a limited ability to tell the future – unlimited use – 100 gold coins

 

Shield - this shield has a limited ability to tell the future – unlimited use – 100 gold coins

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ENCHANTED TOOLS

Enchanted shovel – shovel by itself for 20 minutes – good for one use - 30 gold coins

 

Enchanted hammer and nails – hammers in nails by itself for 20 minutes – good for one use - 30 gold coins

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Enchanted Quill - this quill has the power to allow you to write in any language for 20 minutes - good for one use - 30 gold coins

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MAGICAL PET SUPPLIES

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Collar that is enchanted to change into a parachute.    Good for one use. – 30 gold coins

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Booties that are enchanted to allow your pet to fly up to 20 feet high for 10 minutes.  Good for one use. – 30 gold coins

 

Hat that is enchanted to create a magic bubble around your pet’s head that allows him/her to breathe under water for 15 minutes.  If a living thing, such as a fish, comes within 10 feet of you, the bubble may break while your pet is under water.  Good for one use. – 30 gold coins

 

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HEALTHY BREWS MAGIC PLANTS AND TEAS

Divinia – has restorative powers, silver coloured powder that you can eat on its own or brew into a tea – if you have 5 or less health points, roll a D6 – add the outcome to your health points – good for one use = 10 gold coins

 

 

Genermon – rare orange flower – when the petals are crushed and brewed into a tea, genermon can keep you alert and awake for 3 days = 10 gold coins

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MAGICAL BROACHES

Artist's Statement

Fish Broach - the wearer of this broach, can swim without getting wet.  Good for 3 turns - 40 gold coins

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Dog Broach - the wearer of this broach is loyal to you for 2 turns.  Good for one use - 40 gold coins

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Cat Broach - the wearer of this broach has twice as much as their usual dexterity.  Good for 3 turns - 40 gold coins

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Elephant Broach - the wearer of this broach has increased hearing ability - Good for 3 turns - 40 gold coins

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PROFESSOR E'S REQUIREMENT SHOP  (Student Store)

Non-Magical Items

Wizard hat with gold star design- 10 gold coins

Wizard hat with purple star design - 10 gold coins

Gold wand - 30 gold coins

Purple wand -  25 gold coins

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Magical Items

Invisibility cloak - good for three uses - 150 gold coins

Flight Cape - Good for 3 uses, when feet touch the ground the flight ends - 150 gold coins.

Teleporting rock (Good for 1 use, teleports anywhere you have already been - 150 gold coins

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Non-Magical Weapons

Long bow - 40 gold coins

10 Long bow arrows - 20 gold coins

Cross bow - 50 gold coins

10 Cross bow bolts - 50 gold coins

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Magical Arrows

5 Poison arrows +2 damage to target: 70 gold coins

5 Fire arrows - start fires - 70 gold coins

5 Ice Arrows (5 arrows, freeze enemy for an hour): 50 gold coins

5 Electric Arrows +2 damage to target - 70 gold coins

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Magical Weapons

Long glowing sabre - blue or green light - can cut through anything but dark magic - good for 4 uses - 150 gold coins

Magnetic shield  - attracts weapons and precious metals - good for 3 uses -  200 gold coins

Forcefield gem - When placed on the ground it will provide and impenetrable shield in the shape of a giant sized circle for 10 hours, allowing a safe night sleep! -  200 gold coins

Night vision goggles - unlimited use - 200 gold coins

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COLE'S CROCODILES AND ACCESSORIES  (Student Store)

Crocodiles

  1. Pet crocodile hatchling =  10 gold coins

  2. Adult pet crocodile = 40 gold coins

  3. Hunting crocodile = 50 gold coins

  4. Crocodile bodyguard 8HP - defends you = 60 gold coins

  5. Fighting Crocodile  10HP = 80 gold coins

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  7. Crocodile Food

  8. Hippo meat = 25 gold coins

  9. Shark meat = 35 gold coins

  10. Sack of dead fish = 25 gold coins

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  12. Accessories

  13. Crocodile saddle = 25 gold coins

  14. Crocodile bed of your choice = 35 gold coins

  15. Crocodile food dish = 10 gold coins

  16. Crocodile water dish = 10 gold coins

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  18. Crocodile Toys 

  19. Crocodile Chew toy = 5 gold coins

  20. Dead fish sink toy = 5 gold coins

  21. Crocodile frisbee = 5 gold coins

  22. Crocodile dive toys set of 6 $10

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CLAWDICURES  (Student Store)

Both foreclaws black -12 gold coins

Both foreclaws any colour - 20 gold coins

One foreclaw black -10 gold coins

One foreclaw any colour -18 gold coins

Hindclaws and foreclaws black - 40 gold coins

Hindclaws and foreclaws any colour - 60 gold coins

One hindclaw and foreclaw black - 20 gold coins

One hindclaw and foreclaw any colour - 30 gold coins

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LEXI'S HELPFUL WEAPONS  (Student Store)

Hammer - returns to your hand once thrown and only the owner can use it - deals 1d12 damage = 100 gold coins 

Sword - can talk and fight on its own, but after it is used the owner loses 1hp - deals 1d8 damage = 100 gold coins 

Spear = shoots a hot ray of light and when thrown it never misses its target - can be used twice per day = 100 gold coins 

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LEXI'S AMAZING ANIMALS  (Student Store)

PETS  

 Horse - can spy on people and report back to you - 80 gold coins 

Goat -you can look through the goats eyes and see what it sees = 80 gold coins 

Wolf - trained to attack -  100 gold coins

Wolverine -trained to follow any command relating to digging or retrieving = 100 gold coins

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MAGICAL PILLS

Shape-shifting pills - there are 3 of them-  they allow you to turn into any animal you want and you can shift into another animal on the same turn - effect of one pill lasts for one turn = 150 gold coins   

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SWIFT' SUPER STUFF  (Student Store)

Fire Stick – If you light it on fire, it will burn for 1 turn unless you say, “Extinguish.” – 20 gold coins

Muscle Shirt - doubles your strength for one day – One size fits all – 40 gold coins

X-ray glasses – see through anything less than three meters long – 50 gold coins

Compass - gives you the best direction to go, no matter the situation - good for 2 uses - 55 gold coins

Enchanted Feather – if you place it on an item, it makes that item feather light for one day – 65 gold coins

Jumping Boots – Roll 1d20, your agility plus your roll is how high or far you jump – 80 gold coins

Hover Boots – Hover as high as 20 giant lengths in the air - good for 5 uses or 5 hours – 100 gold coins

Magic Map – shows a map of your location, including tiny specs on it that are enemies - good for two uses – 100 gold coins

Magic Stone – When you throw it in the air, it turns into a tiger  for one turn – 110 gold coins

Amazing spear – when you throw it, it goes twice as far as your average throw. It also never misses - good for 5 uses – 120 gold coins

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HANDY'S ARMOURY AND WEAPONRY  (Student Store)

Magical Weapons

All magical weapons can be used only once a day.

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Fire sword - lights anything it touches on fire instantly - 75 gold coins

Ice sword - freezes anything it touches for 1 hour = 75 gold coins

Water sword - can shoot a blast of water from its tip on your command. Can go up to 30 giant lengths - 75 gold coins

Lightning sword - can electrocute anything it touches = 75 gold coins

Enchanted short bow - this bow never misses = 75 gold coins

Exploding short bow arrows - these arrows explode on impact, 4 arrows = 75 gold coins

Enchanted long bow - this bow never misses = 75 gold coins

Exploding long bow arrows - these arrows explode on impact = 75 gold coins

Bone spear - if you stick the tip of the spear into the ground three skeletons will come out of the ground and you will command them - effect lasts for one turn - good for three uses = 150 gold coins

Magic dagger - if you drop this dagger it will magically reappear in its sheath = 100 gold coins

 

Non Magical Items

Dagger = 10 gold coins

Short bow arrows - includes four arrows = 15 gold coins

Rope - 50 feet = 20 gold coins

Rope - 25 feet = 20 gold coins

Spear = 20 gold coins

Long bow arrows - includes four arrows = 20 gold coins

Short sword = 25 gold coins

Short bow = 30 gold coins

Long sword = 30 gold coins

Long bow = 35 gold coins

Rope with a big hook on the end - can be used as a grappling hook = 50 gold coins

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Magical Items

Set of magic chains - they are two short chains one person sticks one into their ear and the other one sticks the other into their ear and they can communicate via the chains - works up to 1 giant mile = 100 gold coins

Magic rope - cant be burned or cut = 100 gold coins

Sticky rope - it is a rope with a very sticky end if you throw it onto a wall you can climb up it can support up to half a giant in weight = 125 gold coins

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Magic Armour

Lovely helmet - when your opponent looks at this helmet they will fall madly in love with you for one turn= 100 gold coins

Rocket boots - these boots will shoot you 10 giant lengths into the air on command = 75 gold coins

Springy boots these boots are like a portable trampoline = 100 gold coins

Spiky boots - these boots have spikes that can come out of the bottom on your command = 100 gold coins

Light chest plate - this chest plate is very strong but light like a feather = 175 gold coins

Speedy leggings - these leggings give you +3 for speed = 300 gold coins

 

 

Non-Magical Armour

Silver leggings = 50 gold coins

Silver boots = 50 gold coins

Silver helmet = 50 gold coins

Silver chest plate 75 gold coins

Full silver armor set = 150 gold coins

PERIL'S PERILOUS POTIONS AND ANGER PROBLEM TOOLS  (Student Store)

Training Tools

Boxing gloves - 10 gold coins

Punching bag - 15 gold coins

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Grenades

5 long range grenades - pull tab and throw - if your aim is good, it damages all those within 50 feet  - 1D8 damage- 45 gold coins

20 short rang grenades - if your aim is good, it damages all those within 35 feet  - 1D12 damage - 100 gold coins

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Anger Management Stuffies 

These stuffies are for squeezing when your mad. Prices vary depending on your size.

Pixie - 25 gold coins

Knight, elf, wizard - 50 gold coins

Giant - 100 gold coins

Dragon - 150 gold coins

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ANGELINA'S LOCKS AND KEYS (Student Store)

Any of the locks can be charmed to any size with no extra cost. The locks for your home are very heavy duty to prevent break ins.

Keys

Brass key - 3 gold coins

Silver key - 5 gold coins

Gold key- 10 gold coins

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Pad Locks

Brass lock - 8 gold coins

Silver lock- 10 gold coins

Gold lock- 12 gold coins

 

Door Locks

Brass lock - (To install on your home.) - 8 gold coins

Silver lock (To install on your home.) - 10 gold coins

Gold lock (To install on your home.) - 12 gold coins

 

Combo Lock

Brass lock - 8 gold coins

Silver lock - 10 gold coins

Gold loc k- 12 gold coins

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ROWAN'S ARMOUR AND UTENSILS SUPERMARKET (Student Store)

Do you want some magical utensils or armour for Yourself? Then you have come to the right place.

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The Super Armour Aisle

This armour has a 9 minute cooldown.

Super Emerald Armour - add +1 point to all stats when you use It = 125 Gold Coins

Super Ruby Armour - add +1 healing points when you take damage (cooldown= every meeting) = 120 Gold Coins

Super Amethyst Armour - add 2x gold coins on 4d20 rolls when you activate It = 135 Gold Coins

Super Duper Emerald Armour - add +2 points to all stats when you use It = 200 Gold Coins

Super Duper Ruby Armour - add +2 healing points when you take damage (cooldown= every meeting) = 200 Gold Coins

Super Duper Amethyst Armour - add 4x gold coins on 5d20 rolls when you activate It = 250 Gold Coins

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No Cooldown Armour Aisle

All of this Armor Has No Cooldowns!

Super Crazy Emerald Armour - add +1 points to all stats when you use It = 170 Gold Coins

Super Crazy Ruby Armour - add +1 healing points when you take damage = 180 Gold Coins

Super Amethyst Crazy Armour - add 2x Gold Coins on 5d20 rolls when you activate It = 240 Gold Coins

Super Duper Crazy Emerald Armour - add +2 points to all stats when you use It = 310 Gold Coins

Super Duper Crazy Ruby Armour - add +2 healing points when you take damage = 325 Gold Coins

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Utensils Aisle

Magic Spoon, Fork and Knife Set - will give you free food every time you want to eat (good for one quest) = 75 gold coins

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GALVIN'S EXPLOSIVES STORE (Student Store)

Sugar bomb - when this hits a creature they will have a sugar crash for an hour and lose 1 hp - 40 gold coins

Bubble bomb - when this hits, creatures become disoriented for an hour which means they lose 3 perception - 40 gold coins

Fire bomb - anything within a radius of 15 feet lights on fire - creatures in that radius will take 1d6 damage - 40 gold coins

Foam bomb - when a creature is hit with it, anything they touch they become stuck to like glue, for 1 hour- 40 gold coins

Explosive arrows (set of 10) - has an explosive radius of 15 feet. Any creature in that area takes 1d8 damage. - 50 gold coins

Explosive armour - the wearer of this armour does not sustain injuries from explosives - 250 gold coins

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EUGENE'S LEATHER WORKSHOP (Student Store)

Saddles and other Mount Stuff

Simple horse/donkey bridle = 30 gold coins

Simple saddle bags (2 bags) = 40 gold coins

Simple horse/donkey saddle = 50 gold coins

Magic bridle, you can lead anything with this bridle no matter how strong (good for 1 turn) = 130 gold coins

Magic saddle bags (2 bags), these saddle bags are bottomless =140 gold coins

Magic saddle, grows and shrinks to fit anything that you put it on = 150 gold coins

 

Leather Clothing and Accessories

Cowboy boots, got good grip and great for riding (they also look awesome) = 30 gold coins

Leather rope 100ft - super strong and stretchy = 40 gold coins

Magic wallet, only you can take money from this wallet without permission = 80 gold coins

Magic cowboy boots - the wearer can jump 2 giant lengths high and run 3x faster than normal (1 use per day) = 150 gold coins

Magic sheath - fits any sword dagger or knife, when a rusty blade is put it in the sheath, the rust will be gone in a day =150 gold coins

Magic leather armor -  fits anyone and subtracts 2 from damage = 250 gold coins

Magic leather cloak - put on someone as big as giant or smaller and say, "Trap." The target rolls 1d20.  If the roll is unsuccessful, they are frozen in place for 1 turn =  260 gold coins

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